Adventures in Games Analysis: Volume I
Adventures in Games Analysis is a compilation of articles diving deep into the complex and interconnected art form that is video games. By spotlighting specific examples of game design, author Daniel Johnson (author of Game Design Companion: A Critical Analysis of Wario Land 4 and Speed Boost: The Hidden Secrets Behind Arcade Racing Game Design) deconstructs the creative challenges behind some of gaming’s most popular franchises.
This first volume explores topics such as designing a 3D action game with NES style controls in Metroid: Other M, sequencing and layering gameplay challenges in Uncharted 2’s famous ‘train level,’ and balancing slow-motion FPS Steel Diver: Sub Wars around Nintendo’s limited online infrastructure. The insightful analysis enables readers to better appreciate the individual titles as well as the artistic qualities that video games have to offer.
Package includes pdf and epub versions